Affordable Tie Boutique-Distinctive Styles for Every Preference
Affordable Tie Boutique-Distinctive Styles for Every Preference Affordable Tie Boutique-Distinctive Styles for Every Preference
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Steam Works

Steam Works

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Product Details

Product Details

  • Players: 2–5 Players
  • Playing Time: 90-120 Min
  • Age: 12
  • Mechanisms: Card Drafting, Tile Placement, Variable Player Powers, Worker Placement
  • Designer: Alex Churchill
  • Contents: 31 Game Board, 8 Double-Sided Persona Player Boards, 21 Source Multipliers, 4 Mechanics in 5 Player Colours, 1 Automaton in 5 Player Colours, 28 Age I Tiles, 23 Age II Tiles, 16 Age III Tiles, 60 Basic Source Tiles, 8 Start tiles, 15 Persona Tiles, 45 Clock Tokens, 42 Money Tokens, 42 Prestige Chips, 1 Start Player Token, 1 Rule Book

Description

Inventors and tinkerers abound in the Victorian era, harnessing the power of clockwork, steam, and electricks to build machines capable of anything to give glory to Queen Victoria! In the steampunk worker placement game Steam Works, you'll put your mechanics to work collecting components and power sources, then you'll literally build devices by assembling those sources and components. What's more, those devices in turn become action spaces for other players to use!

Each player takes on an inventor persona with unique starting components or special abilities accessible only to themselves. But the heart of the game is in assembling modular component tiles into a device for other players to use. Sources may provide one or more of the three power types — clockwork, steam, or Tesla-style electrickal power — to the components connected to them, which in turn provide a wide range of effects for gaining resources, prestige points, or more component tiles.

Devices start simple with just two components (one source and one component), but devices with three, four or more components will become possible — as soon as the players assemble a device to let it be possible. Because of the modular mix-and-match nature of the components, the available action spaces vary widely from one game to the next, providing great replayability, and in each game players will create devices never seen before!

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